![]() He thought that making a Minecraft mod to capture animation data that couldīe read by a Blender addon could work. He liked the idea and was brainstorming on some possible ways of doing it… I emailed the creator of mcobj about this… I don’t know how far away you guys are from achieving this, or if it’sĮven possible with the current version… But it would be amazing toīe able to export the animation of Minecraft into Blender… ![]() The animation build into the characters of Minecraft in this addon? I was wondering if you guys are thinking of adding the ability to use If possible, could you send me the level.dat files for all of your worlds, or make them available for download somewhere? I’d like to add a specific fix for this occurrence, but as it’s never happened in any of my saves I would really appreciate a look at yours if possible. Were your Minecraft saves created in a strange/non-standard way, such as with a level editing tool rather than the game itself? Or perhaps a very old version of the game? The script has no error-handling for this at the moment because I didn’t know it was possible. I have never encountered this before, in any of my test data, whether single or multiplayer. The error here is that one or more of your Minecraft worlds has a level.dat that doesn’t contain a world name. Misson20000, thank you kindly for the console output. Is there some other add-on named mineregion that I need or something? Blender won’t let me enable it and my terminal says. I’m running Ubuntu 10.4 LTS and blender 2.61. Hopefully it’ll get back into the swing of things now, though. One other reason for me not posting, aside from being rather busy, was that there didn’t seem to be much response to the last update, especially regarding the fix for Win64 problems, so I didn’t feel I had a lot to answer at that point. I didn’t change the version number, but I hope this won’t confuse anyone. I have now fixed this on the Google Site and the download should be correct now. I had to re-zip it twice as the first one had a problem, and in my haste I must have zipped the wrong thing. It seems that the 1.3a update (on the 12th) was missing that folder. py files to be inside a folder called io_import_minecraft. Anyway, your problem will be that you need the addon. Something’s stopped working in my email settings or the forum, because I stopped getting ‘new post’ notifications about this thread. Gmmaster, I’ve just now seen your post on the 17th. I’m looking forward to it, and hope to post some nice additions over the next short while. However, now I’ve had some relaxation time, I’m getting stuck back into the remaining list of improvements and feature requests. ![]() Leading up to the holiday I had practically no time to work on Mineblend. Hi everyone, I hope you all had a good Christmas. ImportError: cannot import name mineregion Try adjusting the vblank_mode configuration parameter.įile “/home/misson20000/blender-2.61-linux-glibc27-x86_64/2.61/scripts/modules/addon_utils.py”, line 259, in enableįile “/home/misson20000/blender-2.61-linux-glibc27-x86_64/2.61/scripts/addons/io_import_minecraft/ init.py”, line 46, in Ĭlass MinecraftWorldSelector():įile “/home/misson20000/blender-2.61-linux-glibc27-x86_64/2.61/scripts/addons/io_import_minecraft/ init.py”, line 92, in MinecraftWorldSelectorįile “/home/misson20000/blender-2.61-linux-glibc27-x86_64/2.61/scripts/addons/io_import_minecraft/mineregion.py”, line 1062, in getWorldSelectList blenderĬonnect failed: No such file or directoryĪL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2 expect break upįound bundled python: /home/misson20000/blender-2.61-linux-glibc27-x86_64/2.61/pythonĭo_wait: drmWaitVBlank returned -1, IRQs don’t seem to be working correctly. Blender won’t let me enable it and my terminal.
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